Brolly notation/tricks in one count

Justification

Imagine Adam juggling a four club fountain. Brenda is standing on his shoulders holding one club in each hand. She drops a white club from her right hand into Adam’s pattern and steals a blue club, then she drops a black club from her left hand into Adam’s pattern and steals a yellow club. For Adam the pattern doesn’t change. Now if Brenda continuously replaces clubs in Adam’s pattern like this, then Adam and Brenda are passing six clubs on one count.animation of four club fountain with takeouts

Maybe this is what inspired Brendan Brolly to use the siteswap 4 to describe passing six clubs on one count. It seems crazy using the siteswap for a four object pattern to describe a six club pattern, but there is a pay-off! You can describe tricks in six club one count using four object siteswaps. Some people refer to this idea as ‘gravity’.

Double self (53)

One well known four object siteswap is 53. In Brolly notation, since a 4 is a single spin pass in six club one count, then a 5 is a crossing double pass. Any throw less than a 4 is the same as it would be in a solo siteswap pattern. So the 3 is a normal single spin self throw. So at any time in six club one count, one person can throw a crossing double followed by a self. In order for these tricks to work their partner has to ‘hold through the gap’ or ‘only throw when they have to’.causal diagram for double self

In the diagram, Brenda throws a crossing right hand double pass followed by a left hand self. Adam gets a pause in his pattern. As there is no pass to his left hand, he doesn’t throw a left hand pass.animation for double self

In the animation the double is always a green club and the self is always a white club. Also note that you can throw the trick with your right or left hand.

Triple pass hold (642)

Another well known four object siteswap is 642. In Brolly notation for six club one count, the 6 is a straight triple pass and the 2 is a hold.causal diagram for triple single hold

In the diagram Brenda throws a straight right hand triple pass followed by a left hand single pass and then a right hand hold. Once again Adam gets a pause in his pattern.animation for triple single hold

In the animation the triples are always green clubs. This is actually an awkward pattern for the person receiving the trick. The triple is thrown first, and this is followed by a single pass, but it’s the single pass that’s caught first!

Double triple zip (561)

You can throw excited state siteswaps using these ideas as long as you include any entry throws from the ground state, and exit throws back to the ground state. One example is 561. One entry to the excited state for 561 is to throw a 5, and to exit back to ground state you can throw a 3.causal diagram for double triple zip

In the diagram, Brenda throws a right crossing double pass (5) to enter the excited state, and then throws ‘crossing double, straight triple, zip’ (561) twice, before throwing a left hand self (3) to return to the ground state (six club one count). Note Adam gets several holds in his pattern during this trick.animation for double triple zip

In the animation, the first two crossing doubles are thrown with green clubs and the other crossing double is thrown with a red club. The straight triples and the final self throw are thrown with white clubs.

Triple pass hold in synch one count (6,4)(2,4)

Brolly notation also works for tricks in synch one count. You can use the siteswap (4,4) to describe synch one count, and so any tricks will also be synch siteswaps. One synch siteswap is (6,4)(2,4).causal diagram for triple single hold in synch one count

Brenda throws a right hand straight triple and a left hand straight single pass one one beat, and then throws a left hand straight single pass on the next beat. Adam gets a left hand hold.animation for triple single hold in synch one count

In the animation, the triples are always green clubs.

(6x,4)(4,2x)

In synch siteswap notation, you can have ‘x’s after a number, which indicate that a throw crosses. This idea works perfectly well in Brolly notation too! Here an ‘x’ after a 6 indicates a crossing triple pass, and an ‘x’ after a 2 indicates a vamp, or a zip. Here’s the diagram for (6x,4)(4,2x):causal diagram for crossing triple zip in synch one count

On one beat Brenda throws a right hand crossing triple pass and a left hand straight single pass, and on the next beat she throws a right hand straight single pass and a left hand zip.animation for crossing triple zip in synch one count

In the animation, the triples are always green clubs and the zips are always blue clubs.

(6x,2x)(2x,6x)

You can throw excited state siteswaps using these ideas as long as you include any entry throws from the ground state, and exit throws back to the ground state. One example is (6x,2x)(2x,6x). To enter the excited state for (6x,2x)(2x,6x) you can throw (6,4), and to exit back to ground state you can throw (4,2).causal diagram for excited state trick in synch one count

In the diagram, Brenda throws a left straight triple pass and a right hand straight single pass (6,4) to enter the excited state, and then throws ‘crossing triple, zip’ (6x,2x)(2x,6x) three times, before throwing a left hand straight single pass (4,2) to return to the ground state (synch six club one count). Note that Adam gets several holds in his pattern during this trick.animation for excited state trick in synch one count

Seven club one count

Imagine Adam juggling a five club cascade. Brenda is standing on his shoulders holding one club in each hand. She drops a white club from her left hand into Adam’s pattern and steals a purple club, then she drops a black club from her right hand into Adam’s pattern and steals a red club. For Adam the pattern doesn’t change. Now if Brenda continuously replaces clubs in Adam’s pattern like this, then Adam and Brenda are passing seven clubs on one count.animation of five club cascade with takeouts

This is probably what inspired Brendan Brolly to use the siteswap 5 to describe passing seven clubs on one count. Of course it also means you can work out tricks in seven club one count by thinking about five object siteswaps!

Double heff (64)

One well known five object siteswap is 64. In Brolly notation, since a 5 is a single spin pass in seven club one count, then a 6 is a double pass. Any throw less than a 5 is the same as it would be in a solo siteswap pattern. So the 4 is a normal double self throw. At any time in seven club one count, one person can throw a double pass followed by a double self.causal diagram for double heff

In the diagram, Brenda throws a straight right hand double pass followed by a left hand heff. Adam gets a pause in his pattern. Note that Brenda’s single passes are crossing, so her double pass is straight. Adam’s single passes are straight, so if he does this trick, he throws a crossing double pass.animation for double heff

In the animation all the doubles are red clubs.

Triple pass self (753)

Another well known five object siteswap is 753. In Brolly notation for seven club one count, the 7 is a triple pass, the 5 a single pass and the 3 is a self.causal diagram for triple single self

In the diagram, Brenda throws a crossing triple pass followed by a crossing single pass and a self. Once again Adam gets a pause in his pattern. If Adam does this trick he throws straight triple passes.animation for triple single self

In the animation, all the triple passes and self throws are green clubs. This is another awkward pattern for the person receiving the trick. The triple is thrown first, and this is followed by a single pass, but it’s the single pass that’s caught first!

Triple self (73)

You can throw excited state siteswaps using these ideas as long as you include any entry throws from the ground state, and exit throws back to the ground state. One example is 73. One entry to the excited state for 73 is to throw a 6, and to exit back to ground state you can throw a 4.causal diagram for triple self

In the diagram, Brenda throws a left straight double pass (6) to enter the excited state, and then throws ‘crossing triple, self’ (73) twice, before throwing a right hand heff (4) to return to the ground state (seven club one count). Note Adam gets several holds in his pattern during this trick.animation fro triple self

In the animation, all the triple passes are green clubs.

Five club one count with zaps

I’m not sure exactly when Brendan came up with this notation. We went to the same schools – Brendan was in the year below me – and neither of us were jugging then, so I imagine it was in the 1990s. Back then very few people passed ‘zaps,’ and those that did didn’t use the JoePass style of half spin throws that we are used to today. But Brolly notation can easily be extended to cover tricks in five club one count with zaps. You simply use the siteswap 3 to describe five club one count with zaps, then you can work out tricks by thinking about three object siteswaps.

Double hold (42)

One well known three object siteswap is 42. In Brolly notation, since a 3 is a half spin zap in five club one count, then a 4 is a single pass. Any throw less than a 3 is the same as it would be in a solo siteswap pattern. So the 2 is a hold. So at any time in five club one count, one person can throw a single pass followed by a hold.causal diagram for single hold

In the diagram, Brenda throws a crossing right hand single pass followed by a left hand hold. Adam gets a hold in his pattern. Note that Brenda’s zaps are straight, so her single pass is crossing. Adam’s zaps are crossing, so if he does this trick, he throws a straight single pass.animation for single hold

In the animation, the single passes are red clubs.

Double zap zip (531)

Another well known five object siteswap is 531. In Brolly notation for five club one count, the 5 is a double pass, the 3 a zap, and the 1 is a zip.causal diagram for double zap zip

In the diagram Brenda throws a straight double pass followed by a zap and a zip. Once again Adam gets a pause in his pattern. If Adam does this trick he throws crossing double passes.animation for double zap zip

In the animation, the double passes are red clubs. This is another awkward pattern for the person receiving the trick. The double is thrown first, and this is followed by a zap, but it’s the zap that’s caught first!

Double zip (51)

You can throw excited state siteswaps using these ideas as long as you include any entry throws from the ground state, and exit throws back to the ground state. One example is 51. One entry to the excited state for 51 is to throw a 4, and to exit back to ground state you can throw 41.causal diagram for double zip

In the diagram, Brenda throws a left crossing single pass (4) to enter the excited state, and then throws ‘straight double, zip’ (51) twice, before throwing a right crossing single and a left hand zip (41) to return to the ground state (five club one count). Note Adam gets several holds in his pattern during this trick.animation for double zip

In the animation, the entry single pass is with a green club, the first double is with a yellow club, and the exit single pass is with a red club.

 


* Animated gifs were created using JoePass. Here are the pattern files in zip format.

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