Table of Contents
Schedule of Events
Introduction
Divisions
Who May Enter
Events
Minimum Numbers of Objects
Prop Specifications
Ball Bouncing Patterns Defined
Teams Patterns Defined
Preliminary Qualifying Round Requirements
Rules for the Preliminary Qualifying Rounds
Runs Attempted within Given Time Limits
Definition of a Qualifying Run
Definition of a Drop
Which Catches Are Counted
Holding Objects at the Start of a Run
Numbers Championships Finals
Order of Finishing
Awards
Videotape Review
Judges
Judging
Authority of the Numbers Director
Schedule
of Events
-
Numbers Preliminary Qualifying Rounds
The DEADLINE for Numbers registration and completion of preliminary
qualifying rounds is: 4:30pm, Thursday, July 21, 2005.
-
Numbers Championships Finals
The 2005 Numbers Championships Finals will be held on Friday, July
22, 2005, with the start
times shown below for the different brackets. If any event runs over
its allotted time, the beginnings of subsequent events will be
delayed. In any case, competitors in a given bracket must be present
both at the scheduled bracket starting time and at the actual
beginning(s) of the event(s) entered.
1:00pm: Individuals bracket:
2:15pm: Teams bracket:
- Duo Rings
- Duo Balls
- Duo Clubs
- Trio Clubs
3:00pm: Bouncing bracket:
- Individual Ball Bouncing
- Duo Ball Bouncing
All competitors in
a given bracket (Individuals, Teams or Bouncing) must be present at
the start time for that bracket (see above) in order to receive final
directions for the competitions. Competitors must also check in with
the Numbers staff at the beginning of each event entered. Anyone not
present for directions at the beginning of the appropriate bracket or
not checking in at the beginning of an entered event may be
disqualified from that bracket or event. Please be on
time.
Introduction
The IJA Numbers Championships were
established to advance the sport of "numbers juggling" and to provide
a forum for competitors to challenge each other and the laws of gravity and
physics. The purpose of these events is to show who can successfully juggle
the greatest numbers of balls, clubs, rings, and bounced balls.
Divisions
Within the Numbers Championships,
there are two divisions: Individuals and Teams. The Individuals
division is for solo jugglers. The Teams division is for groups of
two or three jugglers.
Who May Enter
All entrants must be IJA members in
good standing. There are no restrictions based on age, sex, or
nationality. Each entrant must pay an $11.00 (US) registration fee
per event. "Entrant" or ŇcompetitorÓ here means either a
solo juggler or a team; so for teams, the fee is $11 per team, not per
person. Paying the registration fee, however, does not guarantee that
the entrant will qualify for the Championships Finals in any event.
Each registrant must sign the IJAŐs video release and insurance
waiver.
Events
The following Numbers events currently exist
for Individuals (not necessarily run in this order):
á
Balls
á
Rings
á
Clubs
á
Ball Bouncing
The following Numbers Passing events
currently exist for Teams (not necessarily run in this order):
á
Duo Ball Passing
á
Duo Ring Passing
á
Duo Club Passing
á
Duo Ball Bounce Passing
á
Trio Club Passing
Minimum Numbers of Objects
There is a minimum number of objects
required to be juggled in any event. They are as follows:
Individuals: 8 balls, 7 rings, 6 clubs, 7 balls bouncing
Duo Teams: 11 balls, 10 rings, 10 clubs, 11 balls bouncing
Trio Teams: 12 clubs
In the Championship Finals, the starting
level for each event will be the greatest common number of objects at which all
finalists qualified during their preliminary qualifying rounds. For instance,
if, during their preliminary rounds, one of the individual ball finalistŐs best
qualifying run was with 9 balls and the other two finalistsŐ best qualifying
runs were with 10 balls, then the starting level for the Championship Finals
will be 9 balls rather than 8 balls.
Prop Specifications
Balls must be roughly spherical objects,
including beanbags. Clubs must be long, roughly cylindrically-shaped objects,
including sticks or batons. Rings must be large, roughly flat objects,
including plates and hoops.
No object may have significant
aerodynamic lifting qualities, such as a flying disk, nor be so light
as to be significantly affected by air resistance, such as a balloon
or a feather.
Each entrant is responsible for providing
his/her own equipment, including props being juggled or special surfaces on
which to bounce juggle.
Each entrant may use one or more
assistants to pick up dropped objects, call out times, or provide
other support. Assistants may in no way help with the start,
progress, or finish of any attempted juggle.
The Numbers Director will make final decisions regarding categorization
and acceptability of props.
Ball Bouncing Patterns Defined
In the ball bouncing events, each ball
thrown must bounce exactly one time before being caught.
Bounce jugglers are not required to actually
grip each ball as it comes to a hand. Instead, they may simply push the ball
slightly to redirect it to the floor. Since a stable pattern can be maintained
in this way, any touch of a ball with a hand will be considered to be a catch
in ball bouncing, provided that all other requirements are met.
An entrant may bring a special surface on
which to bounce. Similarly, the juggler may bring a raised platform on which
to stand. In Teams bounce passing, multiple platforms of any heights may be
used for standing or bouncing. If used, all such platforms may be raised at
any height or angle, but they must be flat and rigid.
Teams Patterns Defined
For each juggler in a Teams event, at least
every other throw (counting both hands) must be a pass to another team member.
This means that the 1-count (ŇultimatesÓ), the 2-count (every right hand or
every left hand), and pass/pass/self are acceptable passing patterns, but the
3-count (pass/self/self) is not. The intent is to ensure actual team
pass-juggling, rather than having two or more mostly-solo jugglers.
In each Teams event, the passing can be from
any combination of right and left hands, provided the above requirements are
met.
Preliminary Qualifying Round
Requirements
After registering as a Numbers entrant but
before the close of Numbers registration, each entrant must prove competence in
each event entered by attempting to qualify for the event. In each event, the
top three qualifiers will be eligible to compete in the Championship Finals. A
qualifying attempt must be witnessed and documented by at least two members of
the Numbers staff, as designated by the Numbers Director.
Each entrant must set up the time
for the preliminary qualifying round with the Numbers staff (see the
Championships table). A separate time for qualifying will be arranged
for each entrant. The attempt may be scheduled at any time when
Numbers staff witnesses are available, prior to the close of Numbers
registration. Preliminary qualifying rounds must be completed
prior to the close of Numbers registration: 4:30pm, Thursday, July
21st, 2005. The most
common practice is to attempt qualifying immediately after
registering.
Rules for the Preliminary Qualifying
Rounds
For each event, the preliminary qualifying
round for each entrant will begin with a two-minute period in which to achieve
a qualifying run of at least the minimum number of objects required (see
Definition of a [Successful] Qualifying Run). If a qualifying run is achieved
during the initial two-minute period, then another two-minute period will be
given to the entrant to achieve a qualifying run at a greater number of
objects. An additional two-minute period is awarded each time an entrant
qualifies at a greater number of objects.
An entrant may use a portion or all
of any period to attempt to qualify a greater number of objects, but
the entrant may not attempt a run at a lesser number of objects than
the number for which the two-minute period is officially assigned.
For example, during the 9-ring period, an entrant may attempt to
qualify 9 or more rings, but cannot use the period to attempt a better
run of 8 rings.
The entrant should announce the number of
objects to be juggled each time the number changes.
An entrant may skip a level (a given number of objects), providing that
all of the other requirements are met.
If an entrant fails to achieve a qualifying
run of the required, or greater, number of objects during a number-assigned
period and has not qualified at that number of objects, or greater, during an
earlier time period, then the entrantŐs preliminary qualifying round is
finished in that event. The entrantŐs final score for the preliminary event is
the qualifying run of the most catches achieved with the greatest number of
objects.
For example: Sue qualifies 8 balls (16 catches) during the initial
2-minute period, thereby earning an additional (9-ball) 2-minute period. She
may use the remainder of the initial period to either try for a better run of
8, or move on to 9 or more balls. During the second (9-ball) two-minute
period, Sue chooses to skip 9 and tries to qualify 10 balls. If she does not
qualify 9 or more balls, this round is finished. If Sue does qualify 10 balls
(20 catches) in the 9-ball period, she earns TWO additional two-minute periods
(a 10-ball period and an 11-ball period). In short,
1st 2 minutes (8-ball
period): Sue qualifies 8 balls.
2nd 2 minutes (9-ball period): She must qualify 9 or more
to continue. Sue skips 9 and qualifies 10 balls.
3rd 2 minutes (10-ball
period): She may try for a better run of 10, or may attempt to qualify
11 or more balls. Sue does not achieve a better run of
10.
4th 2 minutes (11-ball
period): She must qualify 11 or more to continue. Sue attempts 11
balls but does not successfully qualify 11.
SueŐs score is her best run of 10 balls (which she happened to
achieve during the 9-ball period).
Scores from the preliminary qualifying
rounds do not carry over to the Championship Finals; they simply
determine who will be finalists and the finalistsŐ running order for
the Championship Finals.
Runs Attempted within Given Time Limits
Any number of attempts may be made within
the time period. Any run still going when the time period ends will be
permitted to continue until the first drop. That is, if a run is continuing,
catches will not stop being counted just because the time period is over,
although no more runs may be started after the time period ends.
Definition of a (Successful) Qualifying
Run
To successfully qualify a given number of
objects, an entrant (solo or team) must keep the pattern going without a drop
long enough for each hand to make as many catches as there are objects being
juggled. For instance, in solo juggling of eight balls, each hand must make
eight catches before there is a drop; and in two-person passing of ten clubs,
each hand must make ten catches before there is a drop.
A greater number of objects cannot be used
to qualify a lesser number of objects. For example, 19 catches of 10 rings by
an individual does not count as a qualifying run of 9 rings, even though nine
of the ten rings were each thrown and caught twice. A qualifying run must be
made with the actual number of objects that are being juggled.
Definition of a Drop
Except for bounce juggling, a drop is a
failure to catch an object which, as a result, hits the ground or any foreign
object.
For bounce juggling, a drop is a failure to
touch a ball which, as a result, hits the ground twice in a row or hits any
foreign object.
The drop is considered to happen at the
moment when the object logically should have been caught or touched (not when
it hits the ground).
Which Catches Are Counted
Catches made after an object has been
dropped will not be counted, even if made before the dropped object hits the
ground. That is, the catches counted must be consecutive catches with no
missed catch in between.
Catches made at the end of a run by
"stacking up" or collecting multiple objects in the hands
and body of one or more jugglers will be counted to the extent that
such catches are made before any object is dropped. Any part of the
body can be used to assist in catching or collecting, provided that
the objects being juggled never touch the ground or a foreign object.
Only throws made before collecting begins can have their subsequent
catches counted. Entrants are not allowed to use pockets, nets, or
other special clothing or apparatus to aid in catching or collecting.
Collecting can only be used to end a run. Any object thrown after
collecting has started is considered to be a drop at the moment of
release of the throw.
Any object dropped after being collected is
considered to be a drop at the moment of errant release and no subsequent
catches will be counted in that run.
While an object is touching any part of the body, it is considered to be
in the hand that last caught it, or otherwise "should have" last
caught it, in the normal pattern. For example, an object held between
legs or under an arm counts as being in a hand (the hand by which it
"should have" been caught). Holding an object with the body in any
way and then catching another object in the "same" hand results in
collecting, and can only be used at the end of a run.
Multiplex (ŇsqueezeÓ) catching is
considered collecting and is only permitted at the end of a run. If
any hand, or hand and body combination, catches or touches one object
while already holding another object, the entrant is considered to be
collecting and ending a run.
A bobbled object will be counted as caught,
provided it is caught before the first drop. A bobble will not be counted as
more than one catch. In particular, two consecutive catches by a given hand
must always be of two different objects; the second and subsequent consecutive
catches of the same object by the same hand will not be counted as catches but
will be considered parts of a bobble (at most one catch).
Catching a ring and placing it over the head
(pull-down) or dropping a ring onto an arm are acceptable, but these actions do
not constitute additional throws or catches. Body catches only count when used
in lieu of a hand catch.
In Teams events, all catches are counted, including catches resulting
from self throws.
Holding Objects at the Start of a Run
Entrants are not required to hold all of the
objects in their hands at the start of a run. The start may be achieved partly
by picking up, kicking up, and/or lowering any of the objects from a balance.
For instance, objects can be pulled from holsters, prop stands, or the hands of
assistants. However, each object not initially held in the hands must be at
rest (not moving) at the time an entrant first encounters it. Objects cannot
be thrown or catapulted into the pattern by an assistant or a device. An
object must be thrown from an entrantŐs hand to count as a catch.
An entrant can choose to achieve a pattern
by first juggling a lesser number of objects and then picking up or kicking up
additional objects. However, in all cases, no catches will be counted while
any object remains to be picked up or kicked up. Furthermore, no catches will
be counted at the beginning of the pattern while any hand contains more than
one object.
An object which is kicked up, picked up,
lowered from a balance, or taken from a prop stand or an assistant
only counts as a catch once it has been thrown from a hand. The catch
of such an object is counted as catch N (where N equals the number of objects being
juggled).
Multiplex throws are not allowed.
Numbers Championships Finals
The order of events for the Numbers
Championships Finals will be specified by the Numbers Director. In each event,
the top three finalists from the preliminary qualifying rounds will be eligible
to compete in the Championship Finals. Competitors will compete in the reverse
order of their qualifying scores from the preliminary qualifying rounds. That
is, the best qualifier will go last in the Championship Finals.
As in the preliminary qualifying rounds,
each event in the Championship Finals will begin with each competitor being
given a two-minute period in which to achieve his/her best qualifying run of at
least the minimum number of objects. If a qualifying run is achieved during
the initial two-minute period, then another two-minute period will be given to
the competitor to achieve a qualifying run at a greater number of objects. An
additional two-minute period is awarded each time a competitor qualifies at a
greater number of objects.
Every competitor will begin and end
competing using all of his/her time period(s) before the next competitor
competes. That is, the first competitor in the individual clubs event will
compete using his/her 6-club period (and 7- and 8-club period, if earned)
before the second competitor begins competing.
A competitor may use a portion or all of any
period to attempt to qualify a greater number of objects, but the competitor
cannot attempt a run at a lesser number of objects than the number for which
the two-minute period is officially assigned. For example, during the 7-club
period, a competitor may attempt to qualify 8 or more clubs, but cannot use the
period to attempt a better run of 6 clubs.
The competitor should announce the number of objects to be juggled each
time the number changes.
A competitor may skip a level (a
given number of objects), providing that all of the other requirements
are met.
If a competitor fails to achieve a
qualifying run of the required, or greater, number of objects during a
number-assigned period and has not qualified at that number of
objects, or greater, during an earlier period, then the competitor is
finished in that event. The competitorŐs qualifying run of the most
catches achieved with the greatest number of objects in the
Championship Finals is the competitorŐs finishing score.
Order of Finishing
In each event, the winner is the
competitor with the qualifying run of the greatest number of catches
of the most objects. If two or more competitors have successfully
juggled the same highest number of catches of the greatest number of
objects, then a tie will be declared.
In the event of a tie, the Numbers
Director will opt to either declare both competitors as tied winners,
or to allow each of the tied competitors an additional two-minute
period in which to attempt better runs of the greatest number of
objects and thereby possibly break the tie.
Awards
Gold medals will be awarded to the winners
of each event.
If no competitor completes a
qualifying run in a Championship Finals event, no medal will be
awarded in that event.
Videotape Review
In an event that is being videotaped, if at
any time the Numbers judges are in doubt about an attempt, they may choose to
assume that the attempt was successful, while reserving the right to review the
videotape later and to subsequently reverse or confirm their decision. This
judges' assumption of success and option to review will be communicated to the
competitor, since it means that the attempt in doubt may later be disqualified.
The Numbers Director may opt to stop an event during the Championship Finals
to review videotape.
Judges
Numbers judges will be selected by the
Numbers Director from the general membership of the IJA for their knowledge of
and attention to numbers juggling, and for their ability to accurately observe
and record the Numbers competitions. The Numbers Director may be a Numbers
judge.
Due to the objective nature of the Numbers Championships, Numbers judges
are allowed to have a personal or professional relationship with any entrant or
competitor. Any Numbers judge is allowed to enter any Numbers event, but is
not allowed to judge an event in which he/she is competing.
A timekeeper will track the time used by a
competitor, and alert the judges and competitors when time has run out. At the
request of a competitor, the timekeeper may announce the approximate time used
or remaining at selected intervals. In order to avoid distracting the
competitor, the timekeeper should not make any announcements while a run is in
progress, unless such announcements are specifically requested in advance by
the competitor.
Judging
There will be at least three judges
for each Numbers event. Their tasks are to count and record the
number of catches made during each attempt. For solo events, one
judge will be assigned to watch each of the competitorŐs hands. For
team events, one judge will be assigned to watch each person
competing. The judges will consult with each other to determine the
total number of catches immediately following each
attempt.
The judges have the option of using
flags to communicate to the competitor and the audience about when the
competitor may start and when a qualifying run has been achieved. To
avoid distracting a competitor, judges will not raise a flag during a
run.
Flag Meaning
None do not start
Green start (judges are ready; the competitor may start when ready)
Orange a qualifying run at this level has been achieved
Authority of the Numbers Director
The Numbers Director will resolve
all questions pertaining to the interpretation of these Numbers
Championships Rules. For instance, if any question comes up as to
whether or not a pattern attempted by a competitor meets the criteria
for the particular event, the Numbers Director will make the final
decision on the validity of the pattern. The Numbers Director has the
authority to disqualify a competitor who does not abide by these
rules.
Merry Spahr
2005 Numbers Director
numbers@juggle.org
1 July 2005