I.J.A. NUMBERS
CHAMPIONSHIPS
RULES
2006
Contents
Changes
to the Rules since 2005
Introduction
Who May
Enter
Events
Minimum
Numbers of Objects
Prop
Specifications
Ball
Bouncing Patterns Defined
Teams
Patterns Defined
Preliminary Qualifying Round
Requirements
Rules for
the Preliminary Qualifying Rounds
Runs
Attempted within Given Time Limits
Definition of a Qualifying Run
Definition of a Drop
Which
Catches Are Counted
Holding
Objects at the Start of a Run
Numbers
Championships Finals
Order of
Finishing
Awards
Videotape Review
Judges
Judging
Authority of the Numbers
Coordinator(s)
Changes
to the Rules since 2005
For
2006, several additions and changes to the rules have been made by the Numbers
Co-Coordinators. The most significant of these are:
The
addition of prize money for the winner(s) of each event and for any
winner(s) who breaks an IJA Numbers record
The
events have been renamed
The
minimum number of objects required to be juggled has been
increased in four events: Individual Rings, Individual Ball Bouncing,
Ball Bounce Passing, and Three-Person Club Passing
The
entry fee has been lowered from $11 to $10 for each
event
No one
can compete on more than one team in the same
event.
Introduction
The IJA Numbers Championships were
established to advance the sport of "numbers juggling" and to provide
a forum for competitors to challenge each other and the laws of gravity and
physics. The purpose of these events is to show who can successfully juggle
the greatest numbers of balls, clubs, rings, and bounced balls for the most
catches.
Who May Enter
All entrants must be IJA members in good
standing. There are no restrictions based on age, gender, or nationality.
Each entrant must pay a $10.00 (US) registration fee per event.
"Entrant"
or "competitor" here means either a solo juggler or a team; so for teams, the
fee is $10 per team, not per
person. Paying the registration fee, however, does not guarantee that the
entrant will qualify for the Championships Finals in any event.
No one can compete on more than one team in the same
event. Each registrant must sign
the IJA's video release and insurance waiver.
Events
The following Numbers events currently exist
for individuals:
- Individual Balls
- Individual Rings
- Individual Clubs
- Individual Ball Bouncing
The following Numbers passing events
currently exist for teams:
- Ball Passing
- Ring Passing
- Club Passing
- Ball Bounce Passing
- Three-Person Club Passing
Minimum Numbers of Objects
There is a minimum number of objects
required to be juggled in any event. They are as follows:
- Individuals: 8 balls, 8 rings, 6
clubs, 8 balls bouncing
- Two-person teams: 11 balls, 10
rings, 10 clubs, 12 balls bouncing
- Three-person teams: 13 clubs
In the Championship Finals, the Numbers
Coordinator(s) may choose to raise the starting level for each event to the
greatest common number of objects at which all finalists qualified during their
preliminary qualifying rounds. For instance, if, during the preliminary
rounds, one of the Individual Balls finalist's best qualifying run was with 9
balls and the other two finalists' best qualifying runs were with 10 balls,
then the starting level for the Championship Finals may be raised to 9 balls
rather than 8 balls.
Prop Specifications
Balls must be roughly spherical objects,
including beanbags. Clubs must be long, roughly cylindrically-shaped objects,
including sticks or batons. Rings must be large, roughly flat objects,
including plates and hoops.
No object may have significant aerodynamic
lifting qualities, such as a flying disk, nor be so light as to be
significantly affected by air resistance, such as a balloon or a
feather.
Each entrant is responsible for providing
his/her own equipment, including props being juggled or special surfaces on
which to bounce juggle.
Each entrant may use one or more assistants
to pick up dropped objects, call out times, or provide other support.
Assistants
may in no way help with the start, progress, or finish of any attempted juggle.
The Numbers Coordinator(s) will make final decisions regarding
categorization and acceptability of props. (See "Authority of the Numbers
Coordinator(s)")
Ball Bouncing Patterns Defined
In the ball bouncing events, each ball
thrown must bounce exactly one time before being caught.
Bounce jugglers are not required to actually
grip each ball as it comes to a hand. Instead, they may simply push the ball
slightly to redirect it to the floor. Since a stable pattern can be maintained
in this way, any touch of a ball with a hand will be considered to be a catch
in ball bouncing, provided that all other requirements are met.
An entrant may bring a special surface on
which to bounce. Similarly, the juggler may bring a raised platform on which
to stand. In bounce passing, multiple platforms of any heights may be used for
standing or bouncing. If used, all such platforms may be raised at any height
or angle, but they must be flat and rigid.
Teams Patterns Defined
For each juggler in a team event, at least
every other throw (counting both hands) must be a pass to another team member.
This means that the 1-count ("ultimates"), the 2-count (every right hand
or every left hand), and pass/pass/self are acceptable passing patterns, but
the 3-count (pass/self/self) is not. The intent is to ensure actual team
pass-juggling, rather than having two or more mostly-solo jugglers.
In each team event, the passing can be from
any combination of right and left hands, provided the above requirements are
met.
Preliminary Qualifying Round
Requirements
After registering as a Numbers entrant but
before the close of Numbers registration, each entrant must prove competence in
each event entered by attempting to qualify for the event. In each event, the
top three qualifiers will be eligible to compete in the Championship Finals. A
qualifying attempt must be witnessed and documented by at least two members of
the Numbers staff, as designated by the Numbers Coordinator(s).
Each entrant must set up the time
for the preliminary
qualifying round with the Numbers staff (see the Championships table). A
separate time for qualifying will be arranged for each entrant. The attempt
may be scheduled at any time when Numbers staff witnesses are available, prior
to the close of Numbers registration.
Rules for the Preliminary Qualifying
Rounds
For each event, the preliminary qualifying
round for each entrant will begin with a two-minute period in which to achieve
a qualifying run of at least the minimum number of objects required
(see Definition
of a [Successful] Qualifying Run). If a qualifying run is achieved during the
initial two-minute period, then another two-minute period will be given to the
entrant to achieve a qualifying run at a greater number of objects. An
additional two-minute period is awarded each time an entrant qualifies at a
greater number of objects.
An entrant may use a portion or all of any
period to attempt to qualify a greater number of objects, but the entrant may
not attempt a run at a lesser number of objects than the number for which the
two-minute period is officially assigned. For example, during the
9-ring period,
an entrant may attempt to qualify 9 or more rings, but cannot use the period to
attempt a better run of 8 rings.
The entrant should announce the number of
objects to be juggled each time the number changes.
An entrant may skip a level (a given number of objects), providing that
all of the other requirements are met.
If an entrant fails to achieve a qualifying
run of the required, or greater, number of objects during a number-assigned
period and has not qualified at that number of objects, or greater, during an
earlier time period, then the entrant's preliminary qualifying round is
finished in that event. The entrant's final score for the preliminary event is
the qualifying run of the most catches achieved with the greatest number of
objects.
For example: Sue qualifies 8 balls (16 catches) during the initial
2-minute period, thereby earning an additional (9-ball) 2-minute period. She
may use the remainder of the initial period to either try for a better run of
8, or move on to 9 or more balls. During the second (9-ball) two-minute
period, Sue chooses to skip 9 and tries to qualify 10 balls. If she does not
qualify 9 or more balls, this round is finished. If Sue does qualify 10 balls
(20 catches) in the 9-ball period, she earns TWO additional two-minute periods
(a 10-ball period and an 11-ball period). In short,
1st 2 minutes (8-ball period): Sue qualifies 8
balls.
2nd 2 minutes (9-ball period): She must qualify 9 or more
to continue. Sue skips 9 and qualifies 10 balls.
3rd 2 minutes (10-ball period): She may try for
a better run
of 10, or may attempt to qualify 11 or more balls. Sue does not
achieve a better
run of 10.
4th 2 minutes (11-ball period): She must qualify 11 or
more to continue. Sue attempts 11 balls but does not successfully
qualify 11.
Sue's score is her best run of 10 balls (which she happened to
achieve during the 9-ball period).
Scores from the preliminary qualifying rounds do not
carry over to the Championship Finals; they simply determine who will be
finalists and the finalists' running order for the Championship
Finals.
Runs Attempted within Given Time
Limits
Any number of attempts may be made within
the time period. Any run still going when the time period ends will be
permitted to continue until the first drop. That is, if a run is continuing,
catches will not stop being counted just because the time period is over,
although no more runs may be started after the time period ends.
Definition of a (Successful) Qualifying
Run
To successfully qualify a given number of
objects, an entrant (solo or team) must keep the pattern going without a drop
long enough for each hand to make as many catches as there are objects being
juggled. For instance, in solo juggling of eight balls, each hand must make
eight catches before there is a drop; and in two-person passing of ten clubs,
each hand must make ten catches before there is a drop.
A greater number of objects cannot be used
to qualify a lesser number of objects. For example, 19 catches of 10 rings by
an individual does not count as a qualifying run of 9 rings, even though nine
of the ten rings were each thrown and caught twice. A qualifying run must be
made with the actual number of objects that are being juggled.
Definition of a Drop
Except for bounce juggling, a drop is a
failure to catch an object which, as a result, hits the ground or any foreign
object.
For bounce juggling, a drop is a failure to
touch a ball which, as a result, hits the ground twice in a row or hits any
foreign object.
Collisions among the objects being juggled
are permitted and are not considered as hitting foreign objects.
The drop is considered to happen at the
moment when the object logically should have been caught or touched (not when
it hits the ground).
Which Catches Are Counted
Catches made after an object has been
dropped will not be counted, even if made before the dropped object hits the
ground. That is, the catches counted must be consecutive catches with no
missed catch in between.
Catches made at the end of a run by
"stacking up" or collecting multiple objects in the hands and body of
one or more jugglers will be counted to the extent that such catches are made
before any object is dropped. Any part of the body can be used to assist in
catching or collecting, provided that the objects being juggled never touch the
ground or a foreign object. Only throws made before collecting begins can have
their subsequent catches counted. Entrants are not allowed to use pockets,
nets, or other special clothing or apparatus to aid in catching or collecting.
Collecting can only be used to end a run. Any object thrown after collecting
has started is considered to be a drop at the moment of release of
the throw.
Any object dropped after being collected is
considered to be a drop at the moment of errant release and no subsequent
catches will be counted in that run.
While an object is touching any part of the body, it is considered to be
in the hand that last caught it, or otherwise "should have" last
caught it, in the normal pattern. For example, an object held between your
legs or under an arm counts as being in a hand (the hand by which it
"should have" been caught). Holding an object with the body in any
way and then catching another object in the "same" hand results in
collecting, and can only be used at the end of a run.
Multiplex ("squeeze") catching is considered
collecting and is only permitted at the end of a run. If any hand, or hand and
body combination, catches or touches one object while already holding another
object, the entrant is considered to be collecting and ending a run.
A bobbled object will be counted as caught,
provided it is caught before the first drop. A bobble will not be counted as
more than one catch. In particular, two consecutive catches by a given hand
must always be of two different objects; the second and subsequent consecutive
catches of the same object by the same hand will not be counted as catches but
will be considered parts of a bobble (at most one catch).
Catching a ring and placing it over the head
(pull-down) or dropping a ring onto an arm are acceptable, but these actions do
not constitute additional throws or catches. Body catches only count when used
in lieu of a hand catch.
In team events, all catches are counted, including catches resulting
from self throws.
Holding Objects at the Start of a
Run
Entrants are not required to hold all of the
objects in their hands at the start of a run. The start may be achieved partly
by picking up, kicking up, and/or lowering any of the objects from a balance.
For instance, objects can be pulled from holsters, prop stands, or the hands of
assistants. However, each object not initially held in the hands must be at
rest (not moving) at the time an entrant first encounters it. Objects cannot
be thrown or catapulted into the pattern by an assistant or a device. An
object must be thrown from an entrant's hand to count as a catch.
An entrant can choose to achieve a
pattern by
first juggling a lesser number of objects and then picking up or kicking up
additional objects. However, in all cases, no catches will be counted while
any object remains to be picked up or kicked up. Furthermore, no catches will
be counted at the beginning of the pattern while any hand contains more than
one object.
An object which is kicked up, picked up, lowered from a balance, or
taken from a prop stand or from an assistant only counts as a catch once it has
been thrown from a hand. The catch of such an object is counted as
catch N (where N
equals the number of objects being juggled).
Multiplex throws are not allowed.
Numbers Championships Finals
The order of events for the Numbers
Championships Finals will be specified by the Numbers Coordinator(s). In each
event, the top three finalists from the preliminary qualifying rounds will be
eligible to compete in the Championship Finals. Competitors will compete in
the reverse order of their qualifying scores from the preliminary qualifying
rounds. That is, the best qualifier will go last in the Championship
Finals.
Competitors must check in with the Numbers
staff at the beginning of each event entered. Anyone not present for
directions at the beginning of an entered event may be disqualified from that
event.
As in the preliminary qualifying rounds, each event in the
Championship Finals
will begin with each competitor being given a two-minute period in
which to achieve
his/her best qualifying run of at least the minimum number of objects. If a
qualifying run is achieved during the initial two-minute period, then another
two-minute period will be given to the competitor to achieve a qualifying run
at a greater number of objects. An additional two-minute period is awarded
each time a competitor qualifies at a greater number of objects.
Every competitor will begin and end
competing using all of his/her time period(s) before the next competitor
competes. That is, the first competitor in the Individual Clubs event will
compete using his/her 6-club period (and 7- and 8-club period, if earned)
before the second competitor begins competing.
A competitor may use a portion or all of any
period to attempt to qualify a greater number of objects, but the competitor
cannot attempt a run at a lesser number of objects than the number for which
the two-minute period is officially assigned. For example, during the 7-club
period, a competitor may attempt to qualify 8 or more clubs, but cannot use the
period to attempt a better run of 6 clubs.
The competitor should announce the number of objects to be juggled each
time the number changes.
A competitor may skip a level (a given
number of objects), providing that all of the other requirements are
met.
If a competitor fails to achieve a
qualifying run of the required, or greater, number of objects during
a number-assigned
period and has not qualified at that number of objects, or greater, during an
earlier period, then the competitor is finished in that event. The
competitor's
qualifying run of the most catches achieved with the greatest number of objects
in the Championship Finals is the competitor's finishing score.
Order of Finishing
In each event, the winner is the
competitor with
the qualifying run of the greatest number of catches of the most objects. If
two or more competitors have successfully juggled the same highest number of
catches of the greatest number of objects, then a tie will be
declared.
In the event of a tie, the Numbers
Coordinator(s)
will opt to either declare both competitors as tied winners, or to
allow each of
the tied competitors an additional two-minute period in which to attempt better
runs of the greatest number of objects and thereby possibly break the
tie.
Awards
Gold medals will be awarded to the winners
of each event.
A $100.00 (US) prize will be awarded to the
winner of each Numbers event. If the winner is an individual, that person will
receive the entire $100. If the winner is a team, the team members will split
the $100 among themselves.
An additional $100 prize will be awarded to
each top IJA Numbers record breaker. No prize money will be given to
competitors who break IJA records but fail to win the event. Prize money will
be awarded only for records broken during Numbers Championship Finals events
(not preliminaries).
If a tie for first place occurs, the $100
prize will be split equally between the tying competitors.
If no competitor completes a qualifying run
in a Championship Finals event, no medal or prize money will be awarded in that
event.
Videotape Review
In an event that is being videotaped, if at
any time the Numbers judges are in doubt about an attempt, they may choose to
assume that the attempt was successful, while reserving the right to review the
videotape later and to subsequently reverse or confirm their decision. This
judges' assumption of success and option to review will be communicated to the
competitor, since it means that the attempt in doubt may later be disqualified.
The Numbers Coordinator(s) may opt to stop an event during the Championship
Finals to review videotape.
Judges
Numbers judges will be selected by the
Numbers Coordinator(s) from the general membership of the IJA for their
knowledge of and attention to numbers juggling, and for their ability to
accurately observe and record the Numbers competitions. The Numbers
Coordinator(s)
may be a Numbers judge.
Due to the objective nature of the Numbers Championships, Numbers judges
are allowed to have a personal or professional relationship with any entrant or
competitor. Any Numbers judge is allowed to enter any Numbers event, but is
not allowed to judge an event in which he/she is competing.
A timekeeper will track the time used by a
competitor, and alert the judges and competitors when time has run out. At the
request of a competitor, the timekeeper may announce the approximate time used
or remaining at selected intervals. In order to avoid distracting the
competitor, the timekeeper should not make any announcements while a run is in
progress, unless such announcements are specifically requested in advance by
the competitor.
Judging
In the Championships Finals, there will be
at least three judges for each Numbers event. Their tasks are to count and
record the number of catches made during each attempt. For solo events, one
judge will be assigned to watch each of the competitor's hands. For team
events, one judge will be assigned to watch each person competing. The judges
will consult with each other to determine the total number of
catches.
The judges have the option of using flags to
communicate to the competitor and the audience about when the competitor may
start and when a qualifying run has been achieved. To avoid distracting a
competitor, judges will not raise a flag during a run.
Flag
Meaning
None do
not start
Green start
(judges are ready; the competitor may start when ready)
Orange a
qualifying run at this level has been achieved
Authority of the Numbers
Coordinator(s)
The Numbers Coordinator(s) will resolve all
questions pertaining to the interpretation of these Numbers
Championships Rules,
and will exercise discretion in handling circumstances which may arise that are
not addressed in these Rules. For instance, if any question comes up as to
whether or not a pattern attempted by a competitor meets the criteria for the
particular event, the Numbers Coordinator(s) will make the final decision on
the validity of the pattern. The Numbers Coordinator(s) has the authority to disqualify a competitor who does not
abide by these rules.
Merry
Spahr and Scott Cain
2006
Numbers Co-Coordinators
numbers@juggle.org
Thanks
to Martin Frost, Barry Bakalor, David Cain, and Peter Blanchard
for their contributions to the
writing of these rules.
31 Mar
2006