I.J.A. NUMBERS CHAMPIONSHIPS
RULES
2007
See also NUMBERS
SCHEDULE OF EVENTS:[LINK]
Contents
Changes to the Rules since 2006
Introduction
Who May Enter
Events
Minimum Numbers of Objects
Prop Specifications
Ball Bouncing Patterns Defined
Teams Patterns Defined
Preliminary Qualifying Round
Requirements
Rules for the Preliminary Qualifying
Rounds
Runs Attempted within Given Time Limits
Definition of a Qualifying Run
Definition of a Drop
Which Catches Are Counted
Holding Objects at the Start of a Run
Numbers Championships Finals
Order of Finishing
Awards
Videotape Review
Judges
Judging
Authority of the Numbers Director(s)
Changes to the Rules since 2006
For 2007, one change and one addition to the rules have
been made by the Numbers Directors. They
are:
o
The running order of
the Finals has been changed. Competitors
will use their first two-minute time periods in turn. Those competitors who earn another two-minute
period then take turns at the next higher level, and so on.
o
Rules have been added
to the "Order of Finishing" section which address situations in which
competitors qualify to compete in the Finals, but fail to achieve minimum
qualifying runs during the Finals.
Introduction
The
IJA Numbers Championships were established to advance the sport of
"numbers juggling" and to provide a forum for competitors to
challenge each other and the laws of gravity and physics. The purpose of these events is to show who
can successfully juggle the greatest numbers of balls, clubs, rings, and
bounced balls for the most catches.
Who
May Enter
All
entrants must be IJA members in good standing. There are no restrictions based on age, gender,
or nationality. Each entrant must pay a $10.00
(US)
registration fee per event. "Entrant"
or "competitor" here means either a solo juggler or a team; so for teams, the
fee is $10 per team, not per
person. Paying the registration fee,
however, does not guarantee that the entrant will qualify for the Championships
Finals in any event. No one can compete on more than one team
in the same event. Each registrant must sign the IJA's video
release and insurance waiver.
Events
The
following Numbers events currently exist for individuals:
o
Individual Balls
o
Individual Rings
o
Individual Clubs
o
Individual Ball Bouncing
The
following Numbers passing events currently exist for teams:
o
Ball Passing
o
Ring Passing
o
Club Passing
o
Ball Bounce Passing
o
Three-Person Club Passing
Minimum
Numbers of Objects
There
is a minimum number of objects required to be juggled in any event. They are as follows:
- Individuals: 8 balls, 8 rings, 6 clubs, 8 balls bouncing
- Two-person teams: 11 balls, 10 rings, 10 clubs, 12 balls bouncing
- Three-person teams: 13 clubs
In
the Championships Finals, the Numbers Director(s) may choose to raise the
starting level for each event to the greatest common number of objects at which
all finalists qualified during their preliminary qualifying rounds. For instance, if, during the preliminary
rounds, one of the Individual Balls finalist's best qualifying run was with 9
balls and the other two finalists' best qualifying runs were with 10 balls,
then the starting level for the Championships Finals may be raised to 9 balls
rather than 8 balls.
Prop
Specifications
Balls
must be roughly spherical objects, including beanbags. Clubs must be long, roughly
cylindrically-shaped objects, including sticks or batons. Rings must be large, roughly flat objects,
including plates and hoops.
No
object may have significant aerodynamic lifting qualities, such as a flying
disk, nor be so light as to be significantly affected by air resistance, such
as a balloon or a feather.
Each entrant
is responsible for providing his/her own equipment, including props being
juggled or special surfaces on which to bounce juggle.
Each entrant
may use one or more assistants to pick up dropped objects, call out times, or
provide other support. Assistants may in
no way help with the start, progress, or finish of any attempted juggle.
The Numbers Director(s)
will make final decisions regarding categorization and acceptability of props. (See "Authority of the Numbers Director(s)")
Ball
Bouncing Patterns Defined
In
the ball bouncing events, each ball thrown must bounce exactly one time before
being caught.
Bounce
jugglers are not required to actually grip each ball as it comes to a
hand. Instead, they may simply push the
ball slightly to redirect it to the floor. Since a stable pattern can be maintained in this way, any touch of a
ball with a hand will be considered to be a catch in ball bouncing, provided
that all other requirements are met.
An
entrant may bring a special surface on which to bounce. Similarly, the juggler may bring a raised
platform on which to stand. In bounce
passing, multiple platforms of any heights may be used for standing or
bouncing. If used, all such platforms
may be raised at any height or angle, but they must be flat and rigid.
Teams
Patterns Defined
For
each juggler in a team event, at least every other throw (counting both hands)
must be a pass to another team member. This means that the 1-count ("ultimates"), the 2-count (every right hand
or every left hand), and pass/pass/self are acceptable passing patterns, but the
3-count (pass/self/self) is not. The
intent is to ensure actual team pass-juggling, rather than having two or more
mostly-solo jugglers.
In
each team event, the passing can be from any combination of right and left
hands, provided the above requirements are met.
Preliminary
Qualifying Round Requirements
After
registering as a Numbers entrant but before the close of Numbers registration,
each entrant must prove competence in each event entered by attempting to
qualify for the event. In each event,
the top three qualifiers will be eligible to compete in the Championships Finals. A qualifying attempt must be witnessed and
documented by at least two members of the Numbers staff, as designated by the
Numbers Director(s).
Each
entrant must set up the time for the preliminary qualifying round with the
Numbers staff (see the Championships table). A separate time for qualifying will be arranged for each entrant. The attempt may be scheduled at any time when
Numbers staff witnesses are available, prior to the close of Numbers
registration. For the deadline date and time for completion of preliminary qualifying
rounds, see the Numbers Schedule of Events at [LINK].
Rules
for the Preliminary Qualifying Rounds
For
each event, the preliminary qualifying round for each entrant will begin with a
two-minute period in which to achieve a qualifying run of at least the minimum
number of objects required (see Definition of a [Successful] Qualifying
Run). If a qualifying run is achieved
during the initial two-minute period, then another two-minute period will be
given to the entrant to achieve a qualifying run at a greater number of
objects. An additional two-minute period
is awarded each time an entrant qualifies at a greater number of objects.
An
entrant may use a portion or all of any period to attempt to qualify a greater
number of objects, but the entrant may not attempt a run at a lesser number of objects
than the number for which the two-minute period is officially assigned. For example, during the 9-ring period, an
entrant may attempt to qualify 9 or more rings, but cannot use the period to
attempt a better run of 8 rings.
The
entrant must indicate to the judges the number of objects to be juggled each
time the number changes.
An entrant may
skip a given number of objects, providing that all of the other requirements
are met.
If an
entrant fails to achieve a qualifying run of the required, or greater, number
of objects during a number-assigned period and has not qualified at that number
of objects, or greater, during an earlier time period, then the entrant's
preliminary qualifying round is finished in that event. The entrant's final score for the preliminary
event is the qualifying run of the most catches achieved with the greatest
number of objects.
For
example: Sue qualifies 8 balls (16 catches) during the initial 2-minute period,
thereby earning an additional (9-ball) 2-minute period. She may use the remainder of the initial
period to either try for a better run of 8, or move on to 9 or more balls. During the second (9-ball) two-minute period,
Sue chooses to skip 9 and tries to qualify 10 balls. If she does not qualify 9 or more balls, this
round is finished. If Sue does qualify
10 balls (20 catches) in the 9-ball period, she earns TWO additional two-minute
periods (a 10-ball period and an 11-ball period). In short,
1st 2 minutes (8-ball
period): Sue qualifies 8 balls.
2nd 2 minutes (9-ball
period): She must qualify 9 or more to
continue. Sue skips 9 and qualifies 10
balls.
3rd 2 minutes (10-ball
period): She may try for a better run of
10, or may attempt to qualify 11 or more balls. Sue does not achieve a better run of 10.
4th 2 minutes (11-ball
period): She must qualify 11 or more to
continue. Sue attempts 11 balls but does
not successfully qualify 11.
Sue's score is her best run of 10 balls
(which she happened to achieve during the 9-ball period).
Scores
from the preliminary qualifying rounds do not carry over to the Championships
Finals; they simply determine who will be finalists and the finalists' running
order for the Championships Finals. There is one exception: if no
competitor in an event is able to successfully achieve a qualifying run during
the Championships Finals, then medals (but no prize money) will be awarded
based on the scores from preliminary qualifying rounds among the entrants who
qualified for and competed in the Finals.
Runs
Attempted within Given Time Limits
Any
number of attempts may be made within the time period. Any run still going when the time period ends
will be permitted to continue until the first drop. That is, if a run is continuing, catches will
not stop being counted just because the time period is over, although no more
runs may be started after the time period ends.
Definition
of a (Successful) Qualifying Run
To
successfully qualify a given number of objects, an entrant (solo or team) must
keep the pattern going without a drop long enough for each hand to make as many
catches as there are objects being juggled. For instance, in solo juggling of eight balls,
each hand must make eight catches before there is a drop; and in two-person passing
of ten clubs, each hand must make ten catches before there is a drop.
A
greater number of objects cannot be used to qualify a lesser number of
objects. For example, 19 catches of 10
rings by an individual does not count as a qualifying run of 9 rings, even
though nine of the ten rings were each thrown and caught twice. A qualifying run must be made with the actual
number of objects that are being juggled.
Definition
of a Drop
Except
for bounce juggling, a drop is a failure to catch an object which, as a result,
hits the ground or any foreign object.
For
bounce juggling, a drop is a failure to touch a ball which, as a result, hits
the ground twice in a row or hits any foreign object.
Collisions
among the objects being juggled are permitted and are not considered as hitting
foreign objects.
The
drop is considered to happen at the moment when the object logically should
have been caught or touched (not when it hits the ground).
Which
Catches Are Counted
Catches
made after an object has been dropped will not be counted, even if made before
the dropped object hits the ground. That
is, the catches counted must be consecutive catches with no missed catch in
between.
Catches
made at the end of a run by "stacking up" or collecting multiple
objects in the hands and body of one or more jugglers will be counted to the
extent that such catches are made before any object is dropped. Any part of the body can be used to assist in
catching or collecting, provided that the objects being juggled never touch the
ground or a foreign object. Only throws
made before collecting begins can have their subsequent catches counted. Entrants are not allowed to use pockets,
nets, or other special clothing or apparatus to aid in catching or collecting. Collecting can only be used to end a
run. Any object thrown after collecting
has started is considered to be a drop at the moment of release of the throw.
Any
object dropped after being collected is considered to be a drop at the moment
of errant release and no subsequent catches will be counted in that run.
While an
object is touching any part of the body, it is considered to be in the hand
that last caught it, or otherwise "should have" last caught it, in
the normal pattern. For example, an
object held between your legs or under an arm counts as being in a hand (the
hand by which it "should have" been caught). Holding an object with the body in any way
and then catching another object in the "same" hand results in
collecting, and can only be used at the end of a run.
Multiplex
("squeeze") catching is considered collecting and is only permitted at the end
of a run. If any hand, or hand and body
combination, catches or touches one object while already holding another
object, the entrant is considered to be collecting and ending a run.
A
bobbled object will be counted as caught, provided it is caught before the
first drop. A bobble will not be counted
as more than one catch. In particular,
two consecutive catches by a given hand must always be of two different
objects; the second and subsequent consecutive catches of the same object by
the same hand will not be counted as catches but will be considered parts of a
bobble (at most one catch).
Catching
a ring and placing it over the head (pull-down) or dropping a ring onto an arm
are acceptable, but these actions do not constitute additional throws or
catches. Body catches only count when
used in lieu of a hand catch.
In team events,
all catches are counted, including catches resulting from self throws.
Holding
Objects at the Start of a Run
Entrants
are not required to hold all of the objects in their hands at the start of a
run. The start may be achieved partly by
picking up, kicking up, and/or lowering any of the objects from a balance. For instance, objects can be pulled from
holsters, prop stands, or the hands of assistants. However, each object not initially held in
the hands must be at rest (not moving) at the time an entrant first encounters
it. Objects cannot be thrown or
catapulted into the pattern by an assistant or a device. An object must be thrown from an entrant's
hand to count as a catch.
An
entrant can choose to achieve a pattern by first juggling a lesser number of
objects and then picking up or kicking up additional objects. However, in all cases, no catches will be
counted while any object remains to be picked up or kicked up. Furthermore, no catches will be counted at
the beginning of the pattern while any hand contains more than one object.
An object
which is kicked up, picked up, lowered from a balance, or taken from a prop
stand or from an assistant only counts as a catch once it has been thrown from
a hand. Assuming that all objects
initially held in the juggler's(s') hands are thrown first, and followed by the
object(s) to receive such special handling, the catch (when thrown from a hand)
of the final such object is counted as catch N (where N equals the
number of objects being juggled).
Multiplex
throws are not allowed.
Numbers
Championships Finals
The
order of events for the Numbers Championships Finals will be specified by the
Numbers Director(s). In each event, the
top three finalists from the preliminary qualifying rounds will be eligible to
compete in the Championships Finals. Competitors
will compete in the reverse order of their qualifying scores from the preliminary
qualifying rounds. That is, the best
qualifier will go last in each heat of the Championships Finals.
Competitors
must check in with the Numbers staff at the beginning of each event
entered. Anyone not present for
directions at the beginning of an entered event may be disqualified from that
event.
As in the
preliminary qualifying rounds, each event in the Championships Finals will
begin with each competitor being given a two-minute period in which to achieve
his/her best qualifying run of at least the minimum number of objects. If a qualifying run is achieved during the
initial two-minute period, then another two-minute period will be given to the
competitor to achieve a qualifying run at a greater number of objects. An additional two-minute period is awarded
each time a competitor qualifies at a greater number of objects.
The Championships Finals of each event will be
conducted in levels. Every competitor in
a particular event will take turns using their two-minute time periods in the
first level, before anyone starts the next level of that event. For example, in the Individual Clubs event,
every competitor will use his/her first time period (the 6-club level) before any
competitor moves on to their second time period (the 7-club level). Those who earn another two-minute period then
take turns at the next higher level, and so on.
A competitor who has successfully qualified for
another time period should conduct any warm-ups outside of the competition area
while other entrants are competing.
A competitor
may use a portion or all of any period to attempt to qualify a greater number
of objects, but the competitor cannot attempt a run at a lesser number of objects
than the number for which the two-minute period is officially assigned. For example, during the two minutes at the 7-club
level, a competitor may attempt to qualify 8 or more clubs, but cannot use the period
to attempt a better run of 6 clubs.
A
competitor may skip a given number of objects, providing that all of the other
requirements are met.
The
competitor must indicate to the judges the number of objects to be juggled each
time the number changes.
If a
competitor fails to achieve a qualifying run of the required, or greater,
number of objects during a number-assigned period and has not qualified at that
number of objects, or greater, during an earlier period, then the competitor is
finished in that event. The competitor's
qualifying run of the most catches achieved with the greatest number of objects
in the Championships Finals is the competitor's finishing score.
Order
of Finishing
In
each event, the winner is the competitor with the qualifying run of the greatest
number of catches of the most objects.
If no competitor in an event is able to successfully achieve
a qualifying run during the Championships Finals, then medals (but no money)
will be awarded based on the scores from preliminary qualifying rounds among
the entrants who qualified for and competed in the Finals.
If two or more competitors have successfully juggled the
same highest number of catches of the greatest number of objects, then a tie
will be declared. In the event of a tie,
the Numbers Director(s) will opt to either declare both competitors as tied
winners, or to allow each of the tied competitors an additional two-minute
period in which to attempt better runs of the greatest number of objects and
thereby possibly break the tie.
Awards
Gold
medals will be awarded to the winners of each event.
A
$100.00 (US)
prize will be awarded to the winner of each Numbers event, provided that the
winner achieves a qualifying run of the minimum number of objects during the
Championships Finals. If the winner is
an individual, that person will receive the entire $100. If the winner is a team, the team members
will split the $100 among themselves.
An
additional $100 prize will be awarded to each top IJA Numbers record
breaker. No prize money will be given to
competitors who break IJA records but fail to win the event. Prize money will be awarded only for records
broken during Numbers Championships Finals events (not preliminaries).
If a
tie for first place occurs, the $100 prize will be split equally between the
tying competitors.
Videotape
Review
In an
event that is being videotaped, if at any time the Numbers judges are in doubt
about an attempt, they may choose to assume that the attempt was successful,
while reserving the right to review the videotape later and to subsequently
reverse or confirm their decision. This
judges' assumption of success and option to review will be communicated to the
competitor, since it means that the attempt in doubt may later be
disqualified. The Numbers Director(s)
may opt to stop an event during the Championships Finals to review videotape.
Judges
Numbers
judges will be selected by the Numbers Director(s) from the general membership
of the IJA for their knowledge of and attention to numbers juggling, and for
their ability to accurately observe and record the Numbers competitions. The Numbers Director(s) may be a Numbers
judge.
Due to the
objective nature of the Numbers Championships, Numbers judges are allowed to
have a personal or professional relationship with any entrant or
competitor. Any Numbers judge is allowed
to enter any Numbers event, but is not allowed to judge an event in which
he/she is competing.
A
timekeeper will track the time used by a competitor, and alert the judges and
competitors when time has run out. At
the request of a competitor, the timekeeper may announce the approximate time
used or remaining at selected intervals. In order to avoid distracting the competitor, the timekeeper should not
make any announcements while a run is in progress, unless such announcements
are specifically requested in advance by the competitor.
Judging
In
the Championships Finals, there will be at least three judges for each Numbers
event. Their tasks are to count and
record the number of catches made during each attempt. For solo events, one judge will be assigned
to watch each of the competitor's hands. For team events, one judge will be assigned to watch each person
competing. The judges will consult with
each other to determine the total number of catches.
The
judges have the option of using flags to communicate to the competitor and the
audience about when the competitor may start and when a qualifying run has been
achieved. To avoid distracting a
competitor, judges will not raise a flag during a run.
| Flag | Meaning |
| None | do not start |
| Green | start (judges are ready; the competitor may start when ready) |
| Orange | a qualifying run at this level has been achieved |
Authority
of the Numbers Director(s)
The
Numbers Director(s) will resolve all questions pertaining to the interpretation
of these Numbers Championships Rules, and will exercise discretion in handling
circumstances which may arise that are not addressed in these Rules. For instance, if any question comes up as to
whether or not a pattern attempted by a competitor meets the criteria for the
particular event, the Numbers Director(s) will make the final decision on the
validity of the pattern. The Numbers Director(s) has the authority to
disqualify a competitor who does not abide by these rules.
Merry Spahr and Scott Cain
Numbers Co-Directors
numbers@juggle.org
Thanks to Martin Frost, Barry Bakalor,
David Cain, and Peter Blanchard
for
their contributions to the writing of these rules.
5 Jun 07